One of my favourite animations from back in the day, really awesome stuff!
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One of my favourite animations from back in the day, really awesome stuff!
Brilliant, I hope this dynamic duo returns in some form! The potential for characterisation through their animation is limitless. Brilliant quality too, you're getting better and better Derpi! <3
Outstanding!
Really dynamic angle, great colours, gun design, and attention to detail (like the Plasmoid's internal brown "nucleus". It's awesome to see she is still remembered!
Kitraandra might technically be an alien and not a tiger, but here's to a very happy New Year!
I'm always delighted to see someone else remember Kitraandra, heck even draw her! She was a good, fun, sexy character! The pose, colours, storytelling and shading are all good here, well done dude!
As a critique, I could make these points:
1. Line Confidence. This only comes with practice, or by meticulously going over lines until they look smoother. I noticed many of your lines are a bit wobbly.
2. Line fluffiness. I'm counting this as separate to Line Confidence, because I can tell it's a choice you are making at the moment. As a suggestion, I think that making the outlines of furry characters a little less "fluffy" could actually help make them look more appealing. I see a lot of artists (including myself) did what you’re doing, before eventually changing. When you are using simple flat colours or cell shading, having the relatively realistic hair/fur outlines can feel incongruent. For me, the most effective cartoon furry art styles usually just convey the fur by "fluffing up" the linework around key areas like the shoulders, knees, outer thighs. Some even leave the linework smooth altogether and it can still look good!
This point also applies to hair. For most cell shading, where art that is going for a "cartoony" look, simplified lineart generally works best. IMO Kitraandra's hair looks FAR too fluffy here.
Usually, I think fluffy linework only really works if the character is meant to look very ruffled up, OR if you are using much more realistic shading (like PersonalAmi's furry work).
3. Mouth and teeth look over defined. I don't know if this is something you specifically find appealing, but in my experience, most people prefer styles like this to have simplified teeth and lips. Individual teeth area rarely defined by line, let alone shading, and instead just treated as one white shape, maybe with one simple strip of shading. Over defining teeth invokes a kind of animalistic "snarling dog" vibe that looks monstrous in an unsexy way.
The lips look very over defined too. From an anatomical point of view, the cupid's bow seems too rounded (and it's strange that there's a sort of second cupid's bow on the inside of the upper lip too) the central cleft you added in the upper lip looks especially off given that there would presumably be a tubercle there. There's a certain asymmetry to them too, and the upper lips look a bit too big compared to the lower ones (there are people with larger upper lips than lower ones, but in general it's more 50/50.
For this sort of style, I feel like you could have foregone the shading in the centre of the lips and just added it to the right side in general (which is the shadowed part of Kitraandra). It may not even need shading, although if you want to give it a somewhat glossy look, then you made the right call by having shading AND highlights there, since the contrast that creates helps to convey glossiness.
4. I can tell you want to emphasis her belly button when her belly is swollen, but using solid black to do that is too harsh IMO. It almost makes it seem like there’s a deep hole in her. I think a dark, shaded fur tone would have worked better.
Some other, much more loose suggestions:
a) Slightly thicker lines in your work in general. This would really help things pop, especially on some of your other art which has simpler shading than this.
b) Adding warmer tones to your Kitraandra’s shadows. So in this case, that would mean making the shading on Kitraandra’s fur look *a little* bit more saturated and redder. It’s a trick used in painting skin, which looks warmer in shadow due to the presence of blood, and stops the character’s shadowy areas looking muddy. This trick depends immensely on the lighting you are using in your piece, so think critically about using that.
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I know that was a lot of critique, but you have a good thing going with your art, and I was so happy to see more Kitraandra art, that I am hoping that maybe I can provide some helpful pointers. I want to make it clear I am not trying to put you down.
Ultimately, I realise you never asked for critique, and making art as a hobby should be about what *you* want to do, so if all of this makes you think “no, I like what I’m going, I’m happy with this” then more power to you, ignore this, it’s all good man. Anyway, hooray for Kitraandra art -- all the best dude :)
Hey there, I’m glad to have seen someone take time to go for a more in depth and specific critique as usually most might tell me a part may look wrong but not what to do with it. I keep the art as a hobby rather than a career as to not overwhelm myself mentally but I do want to improve even if slowly over time, so critique if worded more softly I actually can appreciate the value it can add to my art. I do draw with a mouse and have rather shaky hands so the unstable lines I’ve had for a bit but I should try and focus on smoothing them out, I’ve been tempted to move back to thicker lines as well but if it will aid the cartoon style I might as well experiment with it again. The fluffiness is a similar case where I wanted to change it up and not use it as much but it seems my muscle memory just got me back to over doing it again. That part is at least easier to deal with as it’s removing detail rather than adding. I had to double check what “Cupid’s bow” was as a term again but I appreciate people using accurate anatomical terms as it can help with specifying where an issue may lay, I assume I add too much plumpness where it isn’t equal on both sides? That and how the upper lip shouldn’t have such a harsh dip in the middle and it should be smoothed out more? I believe I tried to get into making more plush lips before and I picked up doing that habit back then, I can aim to have less of a dip and see how it affects the lips. The belly bit I actually have been curious what’s the best option and I can see that having it dark does look offputting now, I’ll give a try at making it more akin to the color of the characters skin so it looks more bulged. Shading I’ve felt I haven’t done well with but have gotten more confidence in, but what you mention is a detail I saw someone else do before and I entirely forgot was even a tactic. I always felt like my shading didn’t feel “alive” enough and the warm tone addition might be what I was missing. Besides all of that, I know my perspective has issues that have been smoothed out with time but can still be worked on, I do appreciate the help now that I’ve gotten more into posting my art work out there as most people will insult before critique. The line work will take me the longest to adjust to but details like the warmer shading tone and less emphasized lips I can take into account with more ease. So again thanks for the helpful words and I’ll hopefully utilize them appropriately and make proper progress with my art, of course I’d like to draw Kitraandra again sometime so I hope my next try has some better anatomy :3
I love the way you render the eyes and hair, so pretty! ❤️
Btw the freckles are a good touch, but I think they're too fine so be seen properly, I only noticed them because I zoomed in to look at her face
Colorist, occasional NSFW artist.
Joined on 1/17/19